From Czech Raves to 3D Motions- Artist Series: Lukas Vojir
Lukas Vojir has been working in London for that last few years as a 3D motion designer for companies including ManvsMachine. Before his move to Blighty, the artist lived in his home city of Prague where he first found his inspiration and motivation to later produce artwork for world-renowned businesses, including Nike, Apple and Squarespace.
What first got you into 3D animations/ motion design?
Back in Prague, I used to go to drum N bass and psychedelic trance-raves that always had mesmerising live visuals - I would just stand there and stare at them for hours. One time my friend told me to come and give it a go. I decided that instead of taking the footage from old movies and bad commercials I'll just make it all my self, using 3D design and animation.
What has been the most rewarding experience that you've had as an artist?
Finishing and releasing a short visual poem flower film that I did with the artist Alexa Sirbu (http://alexasirbu.com/) has been amazing. We got a fantastic response and oddly enough multiple TV stations from around the world requested to feature it in their morning shows, art and tech segments etc.
Where do your inspirations stem from and which artists inspire you the most?
I love everything absurd, internet memes, the art world and weird fashion.
If you could do anything differently during your journey as an artist, what would do?
Stop delaying, drop everything else and just start doing what I wanted to be doing.
Would you be able to share the process of making your pieces, such as, what happens during the design stage, the programs that you prefer to use and so on?
Sometimes I experiment with techniques and the concept of "what if", other times I have a clear image in my head and I just try to execute it. Sometimes it meets in the middle or I stumble upon a happy accident. Happy accidents are the best things, in fact, I always try to set my self up for them as I love being surprised by the results of my own process. I use Houdini, Cinema 4D and Maya.
All visuals belong to Lukas Vojir